Level design projects
Early in development I was privileged to play-test the game for Spectrum48. After many conversations about game development I was asked to create some levels for the final game including some that have been included in the core level set.
I loved working on the level design for this game using it's own level designer to create levels that display something cool about the games mechanics - e.g. the way the fast blocks give your player a long tail that you can use in levels to create beautiful trail patterns, or that falling through the level enables your player to platform on the underside of platforms.
OCO was release on iOS and Android in April 2019.